Horsemanship covers the care and use of equines and their tack. Riders familiar with war horses might utilize war-specific tack, such as longer spurs and higher saddles for greater saddle maneuverability.


Trying to communicate with another creature is harder than it seems. Empathizing with your horse is a solid base that proper training requires. This skill also allows you to try and connect with wild or unknown equines. Cognition


Breaking a horse requires patience and implementing a long program of desensitization and familiarity. Volition


Your horse will move forward if you're walking behind it. Useful for operating a plow or wagon. Intellect


You are capable of riding a horse at a walk. Motion


A trot is a horse's working gait, and the typical traveling gait. A horse can maintain this for hours. 7-10 mph. Endurance


A simple change in lead leg allows you to control the direction your horse is moving in. Motion


Faster than a trot, slower than a gallop. A horse can maintain this for hours. 10-17 mph. Motion

Flying Change

A flying change allows your horse to make drastic pivots and jumps. Motion


An explosive run- your horse's fastest mode of movement. 25-30mph for 1-2 miles. Motion


Should you want to rear your horse. Motion


Getting your horse to risk his shins for you. Motion/Cognition


You can ride a horse without equipment, but it limits what your horse can carry and what you can do on the horse. Endurance


Allow your horse to bite someone on command. Volition


Allow your horse to kick someone on command. Volition


You have trained your horse for the cavalry charge, whether at tilt or without a lance. Endurance

Side Hang

Hang on a side of your horse. With the right archery moves, you may even loose an arrow from this position. Strength


Standing upright while your horse is walking or trotting. Motion

Death Hang

Hang with your head down on the side of a horse. Allows for the possibility of picking something small up from the ground while your horse is on the move. Endurance