Motivational Attributes
On the other side of natural born attributes, the system utilizes Motivational Attributes. These, in short, are your character's motivations. What drives her. The reason she does the things she does. Moving towards these is what awards your character experience points. Each character picks three motivations at creation. Changing them due to role-play or simply due to player choice causes a period of re-discovering for a character- resulting in a lack of progression. A month for one change, six months for two, and a year for three.
Each group will also pick a single objective. Achieving this allows the campaigners to win the game.
Addiction
Ambition
Contest
Destiny
Duty
Faith
Glory
Greed
Honor
Lechery
Loyalty
Love
Progress
Tradition
Vengeance
page revision: 4, last edited: 12 Apr 2015 17:19